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3D Scanning > Products > 3DV Systems - Zcam
Please note that this product has been discontinuedall info
prices
Real time optical range sensing camera. Produces frame by frame z buffer images.
3DV Systems - Zcam
ThingLab theblurb....

3DV Systems - ZCam - Discontinued

Designed to meet the demanding requirements of the professional production and post-production markets, ZCam is a Range Sensing video camera add-on, intended for operation in conjunction with a broadcast ENG camera. The ZCam provides a B/W range video stream corresponding to the color video output provided by the ENG camera.

This frame by frame pixel by pixel matching range stream can be thought of as a 4th pseudo color channel hence RGBA (A for Alpha) for a binary Alpha channel and RGBD (D for Depth) for a full dynamic range grey level depth map (hence Z buffer or Range map) as an advanced feature. ZCam supports both NTSC and PAL format cameras.

3DV Systems ZCam
3DV Systems ZCam

How does it work?

The ZCam captures the depth value of each pixel in the scene in addition to the color value, thus creating a depth map of the object by grey level scaling the distances. And so by using the PRS (Parallel Range Sensing - invented and patented by 3DV) technology, every video frame is supplemented with an additional frame known as the Z-Buffer. The depth image supplemented by the ZCam has an image (Z-Buffer) corresponding to every frame in the video, and supplements the color information found in the video with the depth information extracted by the ZCam, all done in real-time.

The optical system of the sensor itself performs the high-speed parallel calculations for each pixel range. And so information such as the object boundaries; object surface elevations and object distances is provided by a ZCam output.

One of the most useful outputs the ZCam can generate is the depth keying. Depth keying is used for generating masks or keys for objects that lay in designated distances from the camera while ignoring objects that lay in diverse distances.
The operator of the camera can very easily set measurement volumes which start at a certain minimal distance from the camera and end at a specified distance from the camera. Each object/talent that lays inside the designated volume generates a key or mask, while other objects that lay outside the designated volume are not shown in the mask (are ignored). This simple process allows the operator to generate a key in any environment he chooses without limitation on environment such as unique coloring (as done by the chroma key technique), vast illumination etc.

Objects that lie outside the designated range are not included in the key
Objects that lie outside the designated range are not included in the key

The color video generated by the broadcast camera along with the key video generated by the ZCam can be fed into industry-standard switchers. The switchers can use the output of the key signal of the ZCam as the source for compositing graphics into the live video stream choosing to place it behind or in front of the talent.

The key-channel map that is generated is the key information for the switchers, so that it can determine which source of video to put in front of the other. This key-channel map can get generated in the natural context of the scene, without the need of a special studio setup.

Capturing the colour image (A) and depth map (B) in order to generate a 3D Model (C)
Capturing the colour image (A) and depth map (B) in order to generate a 3D Model (C)

What can it do for me?

The ZCam may be used for various applications. The ZCam captures the geometry of the scene, and segments it into different objects, thus the use of the depth key, which is generated by the ZCam, can enhance production values in various ways during a live production:
  • Backgrounds can be separated and replaced fully or partially, without the use of a blue screen and foregrounds may be added
  • Selected color correction can now be done in real-time
  • Computer graphics can easily be inserted anywhere in the scene, including behind and between talents or keying in front of, between or behind an audience
  • Automatic masks are created in real-time, in TV studios or on location

The ZCam is suited to most of the software and graphic tools available on the market.

The ZCam does not require a long assimilation period nor does it request extensive training and qualifications, nor animator training courses, thus enabling you to upgrade your system easily.

The 3DV solution fits seamlessly into the existing video capture, production and distribution environments. The image sensor does not require a special camera, and can be used with all major studio cameras.

Product Specifications:

Range:
0.5 to 7m (1.5 - 23 feet).
Range Resolution: 1cm, 0.4 inch (depending on the window range).
FOV (Field Of View): 40° degrees
Output Format: PAL or NTSC (4:3 Aspect ratio), Digital or Analog Standard Definition.
Output signal SMPTE 259 M - D1
High Compatibility to most standard ENG Broadcast Cameras, 2/3" Optical Format, for example: Ikegami, Sony, JVC etc.
Weight of ZCam on tripod: 16 kg. (35.27 Pounds).
Power: 100-220 Volt
Power Consumption: 7.5 amps. for 100 volts, 4.5 amps for 220 Volts.
Triax or Multipin interface to the ZCam CCU.
Size (including lens and illumination unit): 81x23x33 cm / 31.89x9.05x12.99 inches.
Compatible to most 2/3" ENG lenses, for example Fujinon, Canon, Anjenia etc.
Frame Rate: 25-30 frames per second, with capability of 60 fps and higher.
Illumination: Eye safety compliant with IEC 825-1:1993, ANSI Z136/1-1993 Wavelength 800-900 nm

 

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