ThingLab  Gallery  Autosave Case Study
Chris Cornish, Inition's 3D Artist and Scanning Specialist, utilised 3D printing technology for two art exhibitions which opened in October 2005. A series of sculptures depicting highly detailed landscapes and architecture were shown at galleries in London and Paris.

The sculptures were designed using 3DS Max, Rapidform 2004 and proprietary tools which allowed architectural models to be copied fromcontemporary PC based computer games.
The aim of the sculptures was to replicate and rework historical documentary photographs and art works, using symbols and techniques of the modern day. Robots, spawning pods and industrial architecture replace cannon balls, infantry and tents.

Three different sculptures were produced ranging in size between 180mm and 360mm square; for the larger sculpture four separate 3d prints were made and then joined to produce a larger model. An airbrush was used to finish the plastic 3d prints with a thin layer of matt white paint.

The sculptures represented quite a departure from the usual CAD designs traditionally associated with Rapid Prototyping and 3D Printing technology. File sizes were large, and the 3D data intrinsically 'messy' - mainly because of the procedural 3d sculpting methods used. Despite these hurdles, the 3d Systems printer succeeded in producing incredibly detailed, precise and most importantly, affordable original models.

BACK TO GALLERY

LINKS:
galerieschleicherlange.com
Rachmaninoff's
chriscornish.co.uk

 

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