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Andrew
Larking is a Maya Lecturer at theNorwich School of Art & Design in
England. He has been involved in 3D since the age of 14, turning pro at
22 doing freelance product visualisation work, including some extremely
high resolution vehicle models for a small kit car company. He has since
moved to film, working on various features, the latest major project being
the War of the Worlds.

Can
you tell us a little about your working techniques - how you go from concept
to design, the software you use, how you cater to different output applications?
For
personal projects I sketch the model in 3D using Silo. I find I can box
model a rough form faster than sketching it, and it gives me a better
sense of volume and form. From there I either jump in to modeling the
high res model on top of that or I print out plan views and scribble over
the top. As most of my models are mechanical I use a huge and varied reference
library to get ideas, and I find that building a model so that it would
work in real life makes the model believable and therefore looks good.
I never start off trying to make something look good, that comes much
later. The output would be varied, either to print or for web. Some models
are used in film, some for advertising or product visualization. I model
the same no matter what the final output.
What
attracted you to 3d printing?
I
have always modeled in real life as well as on a computer. I like to hold
my creations in my hands, and although 3D with a computer is my passion
I really miss having an actual model. I saw an advert for a 3D printing
service and wondered what level of detail was possible. After some test
pieces, I was hooked!
How
are you using 3d printing to further your ideas / projects?
That
depends on what I am using it for. For product visualization or architectural
work clients respond much better to a real model. If a client can pick
up and hold a phone concept to his head for example, the idea gets the
yes or no straight away. It saves time and money, therefore increasing
your profits.

Have
you had to change the way you model?
No,
and yes. I model the exact same way until I am ready to send the part
to print, but at that point I have to use Booleans which is something
I would never normally do. As I work with Sub Divisions in Silo, Modo
or Maya I have to freeze my models then stick all the pieces together.
This is the point where I start thinking about hiding seams, clever places
to cut segments up etc. But generally I have been very surprised at how
accommodating the printers are.
Andrew
is preparing a number of interesting models for printing - so keep a look
out for some fantastic images in our gallery over the coming months!
BACK
TO GALLERY
LINKS:
Silo
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